explode-on-destroy: false
disable-player-in-region-checks: false
max-tax: 50.0
destroy-if-no-money: false
destroy-if-no-power: false
use-power: true
rename-cost: 500.0
help-page: http://townships.weebly.com/players-guide.html
use-town-prefixes: true
war:
use-war: true
declare-war-base-cost: 250.0
declare-war-cost-per-member: 25.0
make-peace-base-cost: 200.0
make-peace-cost-per-member: 20.0
level-difference: 20
spawn-kill: 180
multiple-town-membership:
allow: true
whitelist:
- outpost
- militarybase
- ward
black-list-worlds:
- resource
grace-period-minutes: 1440
explosion-override: true
auto-deposit: 100.0
port:
mana: 0
warmup: 5000
cooldown: 60000
money: 0
damage: 0
stamina: 0
reagents: []
item-groups:
shackprimary: WOOD,COBBLESTONE,STONE
shacksecondary: LOG,LOG_2,SMOOTH_BRICK,SANDSTONE.0,SANDSTONE.1,BRICK,SNOW_BLOCK
glass: GLASS,THIN_GLASS,STAINED_GLASS,STAINED_GLASS_PANE
furnace: FURNACE,BURNING_FURNACE
fence: FENCE,NETHER_FENCE,IRON_FENCE,189,188,190,191,192
fencegate: 107,183,184,185,186
door: 64,71,96,167,193,194,195,196,197
deny_command: {}
denycommand:
blacklist1: &id001 []
whitelist2: *id001
graveyard:
world: world
categories:
housing: BED
farms: STONE_HOE
quarries: STONE_SPADE
mines: STONE_PICKAXE
shops: GOLD_INGOT
town-trade: EMERALD
infrastructure: WOOD
factories: FURNACE
power: REDSTONE
offense: TNT
defense: LEATHER_CHESTPLATE
towns: GLOWSTONE
admin: BARRIER
disable-player-in-region-checks: false
max-tax: 50.0
destroy-if-no-money: false
destroy-if-no-power: false
use-power: true
rename-cost: 500.0
help-page: http://townships.weebly.com/players-guide.html
use-town-prefixes: true
war:
use-war: true
declare-war-base-cost: 250.0
declare-war-cost-per-member: 25.0
make-peace-base-cost: 200.0
make-peace-cost-per-member: 20.0
level-difference: 20
spawn-kill: 180
multiple-town-membership:
allow: true
whitelist:
- outpost
- militarybase
- ward
black-list-worlds:
- resource
grace-period-minutes: 1440
explosion-override: true
auto-deposit: 100.0
port:
mana: 0
warmup: 5000
cooldown: 60000
money: 0
damage: 0
stamina: 0
reagents: []
item-groups:
shackprimary: WOOD,COBBLESTONE,STONE
shacksecondary: LOG,LOG_2,SMOOTH_BRICK,SANDSTONE.0,SANDSTONE.1,BRICK,SNOW_BLOCK
glass: GLASS,THIN_GLASS,STAINED_GLASS,STAINED_GLASS_PANE
furnace: FURNACE,BURNING_FURNACE
fence: FENCE,NETHER_FENCE,IRON_FENCE,189,188,190,191,192
fencegate: 107,183,184,185,186
door: 64,71,96,167,193,194,195,196,197
deny_command: {}
denycommand:
blacklist1: &id001 []
whitelist2: *id001
graveyard:
world: world
categories:
housing: BED
farms: STONE_HOE
quarries: STONE_SPADE
mines: STONE_PICKAXE
shops: GOLD_INGOT
town-trade: EMERALD
infrastructure: WOOD
factories: FURNACE
power: REDSTONE
offense: TNT
defense: LEATHER_CHESTPLATE
towns: GLOWSTONE
admin: BARRIER
"explode-on-destroy: true" makes regions explode when destroyed
"disable-player-in-region-checks: false" makes it so players are not checked when they walk into a region (setting this to true breaks many effects, such as shoot_arrow and message)
"max-tax" is the maximum tax town owners will be able to set in their town
"destroy-if-no-money: false" will destroy a town if there is no money left in its bank
"destroy-if-no-power: false" will destroy a town if it runs out of power
"use-power: true" tells Townships whether or not to use power in towns
"rename-cost: 500" is the cost of renaming a town
"help-page: http://townships.weebly.com/players-guide.html" is the help page displayed at the bottom of each /to page
"use-town-prefixes: true" determines whether or not their town name will be set as their prefix
"use-war: true" determines whether or not wars will be enabled; wars make it so players drain power when they die in pvp to an enemy town
"declare-war-base-cost: 250.0" is the base cost of how much it takes from the town bank to start a war
"declare-war-cost-per-member: 25.0" is how much extra money per member a town has to pay to start a war
"make-peace-base-cost: 200.0" is the base cost of how much it takes from the town bank to declare peace
"make-peace-cost-per-member: 20.0" is how much extra money per member a town has to pay to declare peace
"level-difference: 20" (REQUIRES HEROES) makes it so a level difference of 20 between players will not drain power when they die
"spawn-kill: 180" makes it so players that die within 180 seconds of spawning will not drain power from the tower
"multiple-town-membership:
allow: true
whitelist:
- outpost
- militarybase
- ward" this makes it so a player will be able to be in multiple towns; however, they will only be able to be a member of one outpost, millitarybase, and ward
"black-list-worlds:
- resource" is a list of worlds that Townships is disabled in
"grace-period-minutes: 1440" is how long a town will be protected after running out of money and/or a required region is destroyed
"explosion-override: true" makes it so Townships handles explosions; disable if it conflicts with other plugins
"auto-deposit: 100.0" is the amount of money that is automatically deposited into a town bank upon creation
"port:
mana: 0
warmup: 5000
cooldown: 60000
money: 0
damage: 0
stamina: 0
reagents: []" are the conditions and variables regarding ports; mana only applies if you have Heroes installed; warmup and cooldown are in milliseconds; money, damage, stamina, and reagents are all taken from the player trying to port--if they don't have the required money/health/stamina/reagents, they won't be able to port
"item-groups:
shackprimary: WOOD,COBBLESTONE,STONE
shacksecondary: LOG,LOG_2,SMOOTH_BRICK,SANDSTONE.0,SANDSTONE.1,BRICK,SNOW_BLOCK
glass: GLASS,THIN_GLASS,STAINED_GLASS,STAINED_GLASS_PANE
furnace: FURNACE,BURNING_FURNACE
fence: FENCE,NETHER_FENCE,IRON_FENCE,189,188,190,191,192
fencegate: 107,183,184,185,186
door: 64,71,96,167,193,194,195,196,197" is an example of item groups that you can use in region configs (explained on the Region Configs page); item groups must be created in this config in order to be used in Region Configs
"deny_command: {}
denycommand:
blacklist1: &id001 []
whitelist2: *id001" at the time of writing this (February 15, 2016), these don't alter anything
"graveyard:
world: townships" is the world that graveyards are enabled in; when players die, they will respawn in the closest graveyard in this world.
"categories:
housing: BED
farms: STONE_HOE
quarries: STONE_SPADE
mines: STONE_PICKAXE
shops: GOLD_INGOT
town-trade: EMERALD
infrastructure: WOOD
factories: FURNACE
power: REDSTONE
offense: TNT
defense: LEATHER_CHESTPLATE
towns: GLOWSTONE
admin: BARRIER" this section is where you configure all of the icons for each region category.
"disable-player-in-region-checks: false" makes it so players are not checked when they walk into a region (setting this to true breaks many effects, such as shoot_arrow and message)
"max-tax" is the maximum tax town owners will be able to set in their town
"destroy-if-no-money: false" will destroy a town if there is no money left in its bank
"destroy-if-no-power: false" will destroy a town if it runs out of power
"use-power: true" tells Townships whether or not to use power in towns
"rename-cost: 500" is the cost of renaming a town
"help-page: http://townships.weebly.com/players-guide.html" is the help page displayed at the bottom of each /to page
"use-town-prefixes: true" determines whether or not their town name will be set as their prefix
"use-war: true" determines whether or not wars will be enabled; wars make it so players drain power when they die in pvp to an enemy town
"declare-war-base-cost: 250.0" is the base cost of how much it takes from the town bank to start a war
"declare-war-cost-per-member: 25.0" is how much extra money per member a town has to pay to start a war
"make-peace-base-cost: 200.0" is the base cost of how much it takes from the town bank to declare peace
"make-peace-cost-per-member: 20.0" is how much extra money per member a town has to pay to declare peace
"level-difference: 20" (REQUIRES HEROES) makes it so a level difference of 20 between players will not drain power when they die
"spawn-kill: 180" makes it so players that die within 180 seconds of spawning will not drain power from the tower
"multiple-town-membership:
allow: true
whitelist:
- outpost
- militarybase
- ward" this makes it so a player will be able to be in multiple towns; however, they will only be able to be a member of one outpost, millitarybase, and ward
"black-list-worlds:
- resource" is a list of worlds that Townships is disabled in
"grace-period-minutes: 1440" is how long a town will be protected after running out of money and/or a required region is destroyed
"explosion-override: true" makes it so Townships handles explosions; disable if it conflicts with other plugins
"auto-deposit: 100.0" is the amount of money that is automatically deposited into a town bank upon creation
"port:
mana: 0
warmup: 5000
cooldown: 60000
money: 0
damage: 0
stamina: 0
reagents: []" are the conditions and variables regarding ports; mana only applies if you have Heroes installed; warmup and cooldown are in milliseconds; money, damage, stamina, and reagents are all taken from the player trying to port--if they don't have the required money/health/stamina/reagents, they won't be able to port
"item-groups:
shackprimary: WOOD,COBBLESTONE,STONE
shacksecondary: LOG,LOG_2,SMOOTH_BRICK,SANDSTONE.0,SANDSTONE.1,BRICK,SNOW_BLOCK
glass: GLASS,THIN_GLASS,STAINED_GLASS,STAINED_GLASS_PANE
furnace: FURNACE,BURNING_FURNACE
fence: FENCE,NETHER_FENCE,IRON_FENCE,189,188,190,191,192
fencegate: 107,183,184,185,186
door: 64,71,96,167,193,194,195,196,197" is an example of item groups that you can use in region configs (explained on the Region Configs page); item groups must be created in this config in order to be used in Region Configs
"deny_command: {}
denycommand:
blacklist1: &id001 []
whitelist2: *id001" at the time of writing this (February 15, 2016), these don't alter anything
"graveyard:
world: townships" is the world that graveyards are enabled in; when players die, they will respawn in the closest graveyard in this world.
"categories:
housing: BED
farms: STONE_HOE
quarries: STONE_SPADE
mines: STONE_PICKAXE
shops: GOLD_INGOT
town-trade: EMERALD
infrastructure: WOOD
factories: FURNACE
power: REDSTONE
offense: TNT
defense: LEATHER_CHESTPLATE
towns: GLOWSTONE
admin: BARRIER" this section is where you configure all of the icons for each region category.